/* vim: set expandtab shiftwidth=4: -*- mode: c++; c-basic-offset: 4; tab-width: 8; indent-tabs-mode: nil -*-
qRPG
An RPG written to test Qt's Graphics View framework
Copyright (C) 2006 Wesley Crossman
Email: wesley@crossmans.net

You can redistribute and/or modify this software under the terms of the GNU
General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this
program; if not, write to the Free Software Foundation, Inc., 59 Temple Place,
Suite 330, Boston, MA 02111-1307 USA */

#ifndef GAMEBOARD_H
#define GAMEBOARD_H

#include <QGraphicsView>
class GameBoardScene;

class GameBoard : public QGraphicsView {
Q_OBJECT
protected:
    GameBoardScene *gbscene;
    QPoint last;
    void mousePressEvent(QMouseEvent *e);
    void mouseReleaseEvent(QMouseEvent *e);
    void mouseMoveEvent(QMouseEvent *e);
public:
    GameBoard(QWidget *parent = NULL);
    GameBoardScene *gameBoardScene() {return gbscene;}
    void centerOnX(qreal x, qreal percent = 0.0);
    void centerOnY(qreal y, qreal percent = 0.0);
};

#endif

